TADDS¶
指令示意图¶
简介¶
Tile 与标量的逐元素加法。
数学语义¶
对每个元素 (i, j) 在有效区域内:
\[ \mathrm{dst}_{i,j} = \mathrm{src}_{i,j} + \mathrm{scalar} \]
汇编语法¶
PTO-AS 形式:参见 PTO-AS Specification.
同步形式:
%dst = tadds %src, %scalar : !pto.tile<...>, f32
AS Level 1 (SSA)¶
%dst = pto.tadds %src, %scalar : (!pto.tile<...>,dtype) -> !pto.tile<...>
AS Level 2 (DPS)¶
pto.tadds ins(%src, %scalar : !pto.tile_buf<...>, dtype) outs(%dst : !pto.tile_buf<...>)
AS Level 1(SSA)¶
%dst = pto.tadds %src, %scalar : (!pto.tile<...>,dtype) -> !pto.tile<...>
AS Level 2(DPS)¶
pto.tadds ins(%src, %scalar : !pto.tile_buf<...>, dtype) outs(%dst : !pto.tile_buf<...>)
C++ 内建接口¶
声明于 include/pto/common/pto_instr.hpp:
template <typename TileDataDst, typename TileDataSrc, typename... WaitEvents>
PTO_INST RecordEvent TADDS(TileDataDst &dst, TileDataSrc &src0, typename TileDataSrc::DType scalar, WaitEvents &... events);
约束¶
- 实现检查 (A2A3):
TileData::DTypemust be one of:int32_t,int,int16_t,half,float16_t,float,float32_t.- Tile location must be vector (
TileData::Loc == TileType::Vec). - Static valid bounds:
TileData::ValidRow <= TileData::RowsandTileData::ValidCol <= TileData::Cols. - Runtime:
src0.GetValidRow() == dst.GetValidRow()andsrc0.GetValidCol() == dst.GetValidCol(). - Tile 布局 must be row-major (
TileData::isRowMajor).
- 实现检查 (A5):
TileData::DTypemust be one of:uint8_t,int8_t,uint16_t,int16_t,uint32_t,int32_t,half,float,bfloat16_t.- Tile location must be vector (
TileData::Loc == TileType::Vec). - Static valid bounds:
TileData::ValidRow <= TileData::RowsandTileData::ValidCol <= TileData::Cols. - Runtime:
src0.GetValidCol() == dst.GetValidCol(). - Tile 布局 must be row-major (
TileData::isRowMajor).
- 有效区域:
- The op uses
dst.GetValidRow()/dst.GetValidCol()as the iteration domain.
- The op uses
示例¶
自动(Auto)¶
#include <pto/pto-inst.hpp>
using namespace pto;
void example_auto() {
using TileT = Tile<TileType::Vec, float, 16, 16>;
TileT src, dst;
TADDS(dst, src, 1.0f);
}
手动(Manual)¶
#include <pto/pto-inst.hpp>
using namespace pto;
void example_manual() {
using TileT = Tile<TileType::Vec, float, 16, 16>;
TileT src, dst;
TASSIGN(src, 0x1000);
TASSIGN(dst, 0x2000);
TADDS(dst, src, 1.0f);
}