TMAX¶
指令示意图¶
简介¶
两个 Tile 的逐元素最大值。
数学语义¶
对每个元素 (i, j) 在有效区域内:
\[ \mathrm{dst}_{i,j} = \max(\mathrm{src0}_{i,j}, \mathrm{src1}_{i,j}) \]
汇编语法¶
PTO-AS 形式:参见 PTO-AS Specification.
同步形式:
%dst = tmax %src0, %src1 : !pto.tile<...>
AS Level 1 (SSA)¶
%dst = pto.tmax %src0, %src1 : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>
AS Level 2 (DPS)¶
pto.tmax ins(%src0, %src1 : !pto.tile_buf<...>, !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)
AS Level 1(SSA)¶
%dst = pto.tmax %src0, %src1 : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>
AS Level 2(DPS)¶
pto.tmax ins(%src0, %src1 : !pto.tile_buf<...>, !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)
C++ 内建接口¶
声明于 include/pto/common/pto_instr.hpp:
template <typename TileDataDst, typename TileDataSrc0, typename TileDataSrc1, typename... WaitEvents>
PTO_INST RecordEvent TMAX(TileDataDst &dst, TileDataSrc0 &src0, TileDataSrc1 &src1, WaitEvents &... events);
约束¶
- 实现检查 (A2A3):
TileData::DTypemust be one of:int32_t,int16_t,half,float.- Tile 布局 must be row-major (
TileData::isRowMajor). - Tile location must be vector (
TileData::Loc == TileType::Vec). - Static valid bounds:
TileData::ValidRow <= TileData::RowsandTileData::ValidCol <= TileData::Cols. - Runtime:
src0,src1anddsttiles should have the samevalidRow/validCol.
- 实现检查 (A5):
TileData::DTypemust be one of:uint32_t,int32_t,uint16_t,int16_t,uint8_t,int8_t,float,half.- Tile 布局 must be row-major (
TileData::isRowMajor). - Tile location must be vector (
TileData::Loc == TileType::Vec). - Static valid bounds:
TileData::ValidRow <= TileData::RowsandTileData::ValidCol <= TileData::Cols. - Runtime:
src0,src1anddsttiles should have the samevalidRow/validCol.
- 有效区域:
- The op uses
dst.GetValidRow()/dst.GetValidCol()as the iteration domain;src0/src1are assumed to be compatible (not validated by explicit runtime checks in this op).
- The op uses
示例¶
自动(Auto)¶
#include <pto/pto-inst.hpp>
using namespace pto;
void example_auto() {
using TileT = Tile<TileType::Vec, float, 16, 16>;
TileT src0, src1, dst;
TMAX(dst, src0, src1);
}
手动(Manual)¶
#include <pto/pto-inst.hpp>
using namespace pto;
void example_manual() {
using TileT = Tile<TileType::Vec, float, 16, 16>;
TileT src0, src1, dst;
TASSIGN(src0, 0x1000);
TASSIGN(src1, 0x2000);
TASSIGN(dst, 0x3000);
TMAX(dst, src0, src1);
}