TMIN

指令示意图

TMIN tile operation

简介

两个 Tile 的逐元素最小值。

数学语义

对每个元素 (i, j) 在有效区域内:

\[ \mathrm{dst}_{i,j} = \min(\mathrm{src0}_{i,j}, \mathrm{src1}_{i,j}) \]

汇编语法

PTO-AS 形式:参见 PTO-AS Specification.

同步形式:

%dst = tmin %src0, %src1 : !pto.tile<...>

AS Level 1 (SSA)

%dst = pto.tmin %src0, %src1 : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>

AS Level 2 (DPS)

pto.tmin ins(%src0, %src1 : !pto.tile_buf<...>, !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)

AS Level 1(SSA)

%dst = pto.tmin %src0, %src1 : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>

AS Level 2(DPS)

pto.tmin ins(%src0, %src1 : !pto.tile_buf<...>, !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)

C++ 内建接口

声明于 include/pto/common/pto_instr.hpp:

template <typename TileDataDst, typename TileDataSrc0, typename TileDataSrc1, typename... WaitEvents>
PTO_INST RecordEvent TMIN(TileDataDst &dst, TileDataSrc0 &src0, TileDataSrc1 &src1, WaitEvents &... events);

约束

  • 实现检查 (A2A3):
    • TileData::DType must be one of: int32_t, int16_t, half, float.
    • Tile 布局 must be row-major (TileData::isRowMajor).
    • Tile location must be vector (TileData::Loc == TileType::Vec).
    • Static valid bounds: TileData::ValidRow <= TileData::Rows and TileData::ValidCol <= TileData::Cols.
    • Runtime: src0, src1 and dst tiles should have the same validRow/validCol.
  • 实现检查 (A5):
    • TileData::DType must be one of: uint32_t, int32_t, uint16_t, int16_t, uint8_t, int8_t, float, half.
    • Tile 布局 must be row-major (TileData::isRowMajor).
    • Tile location must be vector (TileData::Loc == TileType::Vec).
    • Static valid bounds: TileData::ValidRow <= TileData::Rows and TileData::ValidCol <= TileData::Cols.
    • Runtime: src0, src1 and dst tiles should have the same validRow/validCol.
  • 有效区域:
    • The op uses dst.GetValidRow() / dst.GetValidCol() as the iteration domain; src0/src1 are assumed to be compatible (not validated by explicit runtime checks in this op).

示例

自动(Auto)

#include <pto/pto-inst.hpp>

using namespace pto;

void example_auto() {
  using TileT = Tile<TileType::Vec, float, 16, 16>;
  TileT src0, src1, dst;
  TMIN(dst, src0, src1);
}

手动(Manual)

#include <pto/pto-inst.hpp>

using namespace pto;

void example_manual() {
  using TileT = Tile<TileType::Vec, float, 16, 16>;
  TileT src0, src1, dst;
  TASSIGN(src0, 0x1000);
  TASSIGN(src1, 0x2000);
  TASSIGN(dst,  0x3000);
  TMIN(dst, src0, src1);
}