TROWPROD

指令示意图

TROWPROD tile operation

简介

对每一行沿列方向连乘归约。

数学语义

Let R = src.GetValidRow() and C = src.GetValidCol(). For 0 <= i < R:

\[ \mathrm{dst}_{i,0} = \prod_{j=0}^{C-1} \mathrm{src}_{i,j} \]

汇编语法

PTO-AS 形式:参见 PTO-AS Specification.

同步形式:

%dst = trowprod %src : !pto.tile<...> -> !pto.tile<...>

Lowering may introduce internal scratch tiles; the C++ intrinsic requires an explicit tmp operand.

AS Level 1 (SSA)

%dst = pto.trowprod %src, %tmp : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>

AS Level 2 (DPS)

pto.trowprod ins(%src, %tmp : !pto.tile_buf<...>, !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)

AS Level 1(SSA)

%dst = pto.trowprod %src : !pto.tile<...> -> !pto.tile<...>

AS Level 2(DPS)

pto.trowprod ins(%src : !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)

C++ 内建接口

声明于 include/pto/common/pto_instr.hpp:

template <typename TileDataOut, typename TileDataIn, typename TileDataTmp, typename... WaitEvents>
PTO_INST RecordEvent TROWPROD(TileDataOut &dst, TileDataIn &src, TileDataTmp &tmp, WaitEvents &... events);

约束

实现检查 (NPU):

  • A2A3:
    • Tile location: dst and src must be TileType::Vec.
    • Tile 布局 of src: ND fractal (isRowMajor and SLayout::NoneBox).
    • Tile 布局 of dst: DN layout Tile of 1D, e.g., Tile<TileType::Vec, T, ROWS, 1, BLayout::ColMajor, ValidRows, 1>
    • 数据类型: half, float.
    • 数据类型一致性: dst.DType == src.DType.
    • 运行期有效区域检查:
    • srcValidCol != 0 and srcValidRow != 0.
    • srcValidRow == dstValidRow (the output valid row must match the input valid row).
    • tmp must have the same shape as src.

示例

自动(Auto)

#include <pto/pto-inst.hpp>

using namespace pto;

void example_auto() {
  using SrcT = Tile<TileType::Vec, float, 16, 16>;
  using DstT = Tile<TileType::Vec, float, 16, 1, BLayout::ColMajor>;
  using TmpT = Tile<TileType::Vec, float, 16, 16>;
  SrcT src;
  DstT dst;
  TmpT tmp;
  TROWPROD(dst, src, tmp);
}

手动(Manual)

#include <pto/pto-inst.hpp>

using namespace pto;

void example_manual() {
  using SrcT = Tile<TileType::Vec, float, 16, 16>;
  using DstT = Tile<TileType::Vec, float, 16, 1, BLayout::ColMajor>;
  using TmpT = Tile<TileType::Vec, float, 16, 16>;
  SrcT src;
  DstT dst;
  TmpT tmp;
  TASSIGN(src, 0x1000);
  TASSIGN(dst, 0x2000);
  TASSIGN(tmp, 0x3000);
  TROWPROD(dst, src, tmp);
}